Campaigns

This page contains all current, relevant information about campaigns that the committee has. Note that GMs are under no obligation to give us campaign information or keep it current. Whatever you read here should be taken with a pinch of salt.


A Series of Casual Encounters

GM: Varies, but technically Jan-Yves Ruzicka (email: president(at)saga.org.nz)

System: Whatever you want it to be

Time/place: Tuesdays at SAGA

Sometimes you don’t want to write up a long, detailed plot. Sometimes you don’t want a serious, balanced game. Sometimes you want to run a three-session murder mystery where the players are seagulls and the culprit was a badger who’d eaten a curry. Thus A Series of Casual Encounters.

The idea is simple: someone GMs a game. That game lasts for as many sessions as they’d like – be that one or five. At the end, they pass the GMing mantle on to someone else, who gets to run their own little game.

ASoCE is great for all walks. New to gaming? Play a bunch of different games and get a feeling for what you like and what you hate. New to GMing? Make a quick scenario and run it with a bunch of your friends, with no obligation to continue it if it goes to custard. An old hand? Try those games you thought might be cool, but you never had enough material to stretch out to an entire campaign.


Adrian’s Game

GM: Adrian (email: quartermaster(at)saga.org.nz)

System: New World of Darkness

Time/Place: SAGA, Tuesday evenings

I am running a nWoD mage game (Mage: the Awakening).

The setting is Chicago, modern days. I will provide people with a short intro when SAGA starts back up.

The players are expected to create characters which will be able to work together, but almost anything from the books is acceptable (although some things may require a very good explanation for).

The characters are a group of mages who are trying to get recognition from the Concilium as a cabal, so there is likely to be some politics, although I will tailor the game style towards what the players want.

I want between 3 and 5 players and play will be on Tuesdays at SAGA.


Sanity’s Requiem

GM: Alan Downward (email: amd80(at)uclive.ac.nz)

System: Homebrew

Time/Place: Wednesday evenings, Alan’s place

Inspired by settings like Call of Cthulhu, Sanity’s Requiem sets the party against an array of paranormal forces and dark gods.

The games is set in London, just after the death of Queen Victoria. You receive an invitation to join the Order of the Thorn Gentlemen’s Club, a very old and exclusive society.

The game uses a hybridized system, inspired by games such as Fate and Savage Worlds.


Eclipse Phase

GM: Mark Berry (email: secretary(at)saga(dot)org(another dot)nz)

System: Eclipse Phase

Time/Place: Tuesday, at SAGA (at uni)

Running the Eclipse Phase system and setting.

It has been 10 years since mankind was forced to abandon it’s home. The war with the AI TITANs was not kind. We went from a population of billions to just millions. Our adopted homeworld of Mars contains the greatest population, a stunning and metropolitan 200 million. The Lunar habitats form the vanguard of the quarantine of Earth. Venus is bubbling with tension. The Outer System is home to hundreds, perhaps thousands of independent habitats, those few hardy souls that want nothing but to be left alone.

But those forces that defeated us are still around. They went quiet when we left our home, but they are still out there.

Eclipse Phase is a post-apocalyptic trans-humanist game of horror.
www.eclipsephase.com

The game will start amongst the habitats of Venus and eventually go where it goes. The players are all part of a secret organization called Firewall, tasked with fighting threats to the continuation of what remains of the human species.

Spaces: NONE. Will advertise if spaces open up.


AD&D in a Warhammer World

GM: Graeme

System: AD&D

Place/time: Thursdays at SAGA

The Empire is in trouble (yes again!) as a greenskin Waaagggghh erupts, can the Empire survive another attcak from without – does it know it is under attcak from within?

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